Teach Claude something once so you never have to explain it again. This session takes you from "I keep repeating myself to Claude" to "I built a skill that does it my way, on its own." Go at your own speed. Nobody is waiting on you, and you can't fall behind.
Three sections that build on each other: first understand what a skill is and spot the ones hiding in your own work, then use skills other people already built, then build your own. New to skills? Start at the top and go in order.
This one assumes you've spent a little time in Claude Code already, the kind of thing From Chat to Code gets you to. If the terminal is still brand new, do that first and come back.
We won't assign you a skill to build. Bring something you keep repeating to Claude, or pick from a menu when you're ready. Both work.
Before you install anything or build anything, get clear on what a skill actually is and start spotting the ones hiding in your own work. This is where everyone begins.
You've probably noticed you explain the same things to Claude over and over. How you like your emails to sound. The way you format your weekly update. The steps you go through to publish a post. Every new conversation, you say it again.
A skill is that explanation, written down once. It's a small folder with a plain-English file inside, and Claude reaches for it on its own the moment your request matches what it's for. You don't paste anything. You don't remember to turn it on. Claude sees the task, recognizes "this is the invoicing one," and pulls up your instructions automatically.
It helps to see where a skill sits next to things you already know:
Here's the simple test: if you've explained the same preference to Claude three times, that's a skill waiting to happen. Anything you do in a repeatable, "here's how I like it" way is a candidate. One-off tasks aren't. Skills earn their keep on the things you come back to again and again.
Let Claude help you find yours. Open Claude Code (or the desktop app) and paste this in:
If nothing comes to mind, these are the kinds of things people turn into skills:
A skill is less mysterious than it sounds. It's a folder with one main file inside called SKILL.md. Open it and you'll find two things that matter most: a name, and a description. Then plain-English instructions, the same kind you'd type to Claude yourself.
The description is the important part, because the description is the trigger. It's the sentence Claude reads to decide "is this the moment to use this skill?" Everything about whether a skill fires when you want it to comes down to how that one line is written. Keep that in your back pocket. It matters a lot in Section 3.
See one from the inside. In Claude Code, paste this:
SKILL.md for a made-up skill and explain each part. You'll install real ones in the next section.Same idea as Section 1, but someone already did the writing. There's a whole ecosystem of ready-made skills you can add in a minute. Here's where they live, how to add one, and how to stay safe doing it. Do Section 1 first.
You don't have to write every skill yourself. People share them, the same way people share recipes. Anthropic publishes an official, open set on GitHub, and there's a growing collection of community ones too.
Two places worth knowing:
Some of the most-loved skills are the document ones. They let Claude hand you a real, finished file instead of text on a screen:
Go look at one for real. Open github.com/anthropics/skills, click into a skill, and read its SKILL.md. Notice it's the same shape you already understand: a name, a description, and instructions.
/plugin menu) and can name one you'd actually use.Adding a skill is quick. The friendly way is the menu, and there's a one-line way too. Both are fine.
/plugin and press enter. You'll see a browsable list you can search and add from. This is the no-memorizing path.Now use it. Pick a skill you added and give Claude a real task that should call for it. If you installed a document skill, try something like "turn these notes into a one-page Word doc" or "make me a short slide deck from this outline." Watch Claude reach for the skill on its own and hand you a finished file.
A skill isn't just a note. It's a set of instructions Claude will follow, and some skills also bundle little scripts that run on your own computer. That's what makes them powerful, and it's also why a stranger's skill deserves a second look before you trust it. Think of it like a recipe from the internet that also does your dishes. Worth reading first.
Three things to check on anything you didn't write:
The easiest way to check is to have Claude read it for you before you commit. Paste this in:
The real payoff, and the part that opens the most doors. Build a skill that's yours. It's the same move you've practiced all along, talk to Claude like a coworker, pointed at teaching it something once so it sticks for good. Do the first two sections first.
You already did the hard part back in Section 1, when you listed the things you keep repeating. Now you pick one. Don't try to build three. One good skill you'll actually use beats a pile of half-finished ones.
There are two good ways to choose, and both are right:
Not sure which? Talk it through. Paste this in and let Claude help you choose the best first one:
Here's the good news: you don't hand-write the file. There's a skill whose whole job is helping you make skills, and you installed it in Section 2. It interviews you, then writes the SKILL.md and puts it in the right place for you.
If you skipped that install, add it now:
Then describe what you want and let Claude build it. Paste this, filling in your one skill:
Answer its questions like you're briefing a sharp new assistant. Talking it out loud is fine. The more real detail you give about how you actually like the thing done, the better the skill.
A skill isn't really done until it fires on its own when it should. So test it the honest way. Go do a real task that ought to trigger your skill, and don't mention the skill by name. See if Claude reaches for it.
Two things can happen, and both are easy to fix:
When it needs tuning, paste this:
Run the real task again. Adjust again if you need to. This little loop, try it, watch, tweak the description, is the whole craft of making skills that actually work. Once you've felt it click, you can build a skill for anything.